Monday, 29 October 2012

Augmented Reality notes


Omar Saeed

Augmented reality

What is Augmented Reality:

  • Augmented reality is a simulated reality that imitates the world’s environment in a computer
  • Augmented reality blurs the line between what is real and what is computer generated by enhancing what we feel, see, hear and smell
  • Video games are entertaining us for nearly 30 years ever since pong was introduced
  • Graphics advanced so much now that it is hard to tell the difference between a game or real life
  • Augmented reality adds sounds, graphic, feedback to both video games and cell phones
  • The goal of Augmented reality is to create a system in which the user cannot tell the difference between real world and the virtual augmentation of it
  • Today Augmented reality is used in in entertainment, military training, engineering design, robotics, manufacturing and other industries
  • Augmentation is mostly in real time and it keeps track of stuff such as sports scores on TV during a match
  • Kinect fusion uses realistic movements, the projector can sense what’s going on in the room
  • It bumps into objects such as tables or walls

Exploring some of the potentials of the technology for education:

·         iOS and Android have played a big role in augmented reality

·         Brett E. Shelton “I still remember my experience with a big dinosaur, it did not look friendly but it was a virtual dinosaur and existed as a 3D object”.

·         Augmented reality as science and practice has been receiving more attention recently due to augmented reality

·         Developers call augmented reality a tool that allows a person to view one or more virtual 3D objects in the real world environment

·         Everyone from game designers to healthcare companies to estate agents are using augmented reality

·          One of the examples of augmented reality apps for smartphones are that it could tell a user where the nearest metro or Wal-Mart is located they just point the phone on the street that there in

·         Another app from the museum of London, will overlay the on the phones street view  an image of what it looked like hundred years ago

·         There’s also an app called “Stargazer”, and in night when you point your phone at sky, it will tell you the facts about the stars and different planets

Examining the drawbacks or potential issues surrounding the use of the technology for education:

·         People should not depend on augmented reality

·         If you think cell phones are a distraction then think of augmented windshield feeding you driving directions, along with more date about your surroundings that you might need

·         Imagine crossing a busy street in an unfamiliar neighbourhood, while using augmented reality to check out great restaurants

 

 

 

 


Bonsor, Kevin. "How Augmented Reality Really Works." How stuff works. N.p., n.d. Web. 30 Oct. 2012. <http://www.howstuffworks.com/augmented-reality.htm>.

 

 Shelton, Brett E. "Augmented Reality and Education." Utah State University. N.p., 2002. Web. 30 Oct. 2012. <http://digitalcommons.usu.edu/itls_facpub/96/>.

 

Skeldon, Paul. "Even better than the real thing." The Wall Street Journal. N.p., n.d. Web. 30 Oct. 2012. <http://online.wsj.com/article/SB10001424052748704739504576067780550250202.html>.

 

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